I just installed the game, but am not able to start it.
I made open an issue on the steam forum which you can find here: http://steamcommunity.com/app/334140/di ... 462205577/
Here is a copy paste of this issue:
Hello,
I just installed the game, but am not able to start it. Here is what I get:
- Code: Select all
Game Version: 1.1.3
Operating System: Windows
Is 64-bit process: False
Is 64-bit operating system: True
Type of Error: System.FormatException
Error message: Input string was not in a correct format.
Error location: at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal) Stack trace:
at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
at BeardGame.TheGame..ctor()
at BeardGame.Program.Main()
I tried all solutions from this thread, without succes: http://steamcommunity.com/app/334140/di ... 367600116/
Any ideas?
Thanks in advance.
2nd Post:
I updated some drivers and the error message at start changed to:
- Code: Select all
Game Version: 1.1.3
Operating System: Windows
Is 64-bit process: False
Is 64-bit operating system: True
Type of Error: System.ApplicationException
Error message: Could not load shader: ERROR: 0:16: 'constructor' : cannot convert parameter 1 from 'int' to 'float'
ERROR: 0:16: 'constructor' : cannot convert parameter 2 from 'int' to 'float'
ERROR: 0:16: 'constructor' : cannot convert parameter 3 from 'int' to 'float'
ERROR: 0:16: 'constructor' : cannot convert parameter 4 from 'int' to 'float'
Error location: at amulware.Graphics.Shader..ctor(ShaderType type, String code) Stack trace:
at amulware.Graphics.Shader..ctor(ShaderType type, String code)
at BeardGame.Utilities.GraphicsHelper.LoadFragmentShader(String path)
at BeardGame.Rendering.Effects.Bloom.init()
at BeardGame.Rendering.GameRenderer.initialize()
at BeardGame.Loading.GameLoader.<>c__DisplayClass12.<RunGL>b__11()
at BeardGame.Utilities.ActionQueue.ExecuteFor(TimeSpan time)
at BeardGame.Loading.GameLoader.LoadAll()
at BeardGame.TheGame.OnLoad(EventArgs e)
at amulware.Graphics.Program.Run(Double targetUpdatesPerSecond, Double targetDrawsPerSecond, Double maximumFrameTimeFactor, Boolean dontOverrideFps)
at BeardGame.Program.Main()
Any help appreciated.
Thanks in advance.
Ogorg