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Crash at start

Postby Ogorg » Wed Jun 17, 2015 21:45

Hello,

I just installed the game, but am not able to start it.

I made open an issue on the steam forum which you can find here: http://steamcommunity.com/app/334140/di ... 462205577/

Here is a copy paste of this issue:
Hello,

I just installed the game, but am not able to start it. Here is what I get:
Code: Select all
 Game Version: 1.1.3
Operating System: Windows
Is 64-bit process: False
Is 64-bit operating system: True
Type of Error: System.FormatException
Error message: Input string was not in a correct format.
Error location:    at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal) Stack trace:
   at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
   at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
   at BeardGame.TheGame..ctor()
   at BeardGame.Program.Main()


I tried all solutions from this thread, without succes: http://steamcommunity.com/app/334140/di ... 367600116/

Any ideas?

Thanks in advance.


2nd Post:
I updated some drivers and the error message at start changed to:
Code: Select all
 Game Version: 1.1.3
Operating System: Windows
Is 64-bit process: False
Is 64-bit operating system: True
Type of Error: System.ApplicationException
Error message: Could not load shader: ERROR: 0:16: 'constructor' :  cannot convert parameter 1 from 'int' to 'float'
ERROR: 0:16: 'constructor' :  cannot convert parameter 2 from 'int' to 'float'
ERROR: 0:16: 'constructor' :  cannot convert parameter 3 from 'int' to 'float'
ERROR: 0:16: 'constructor' :  cannot convert parameter 4 from 'int' to 'float'


Error location:    at amulware.Graphics.Shader..ctor(ShaderType type, String code) Stack trace:
   at amulware.Graphics.Shader..ctor(ShaderType type, String code)
   at BeardGame.Utilities.GraphicsHelper.LoadFragmentShader(String path)
   at BeardGame.Rendering.Effects.Bloom.init()
   at BeardGame.Rendering.GameRenderer.initialize()
   at BeardGame.Loading.GameLoader.<>c__DisplayClass12.<RunGL>b__11()
   at BeardGame.Utilities.ActionQueue.ExecuteFor(TimeSpan time)
   at BeardGame.Loading.GameLoader.LoadAll()
   at BeardGame.TheGame.OnLoad(EventArgs e)
   at amulware.Graphics.Program.Run(Double targetUpdatesPerSecond, Double targetDrawsPerSecond, Double maximumFrameTimeFactor, Boolean dontOverrideFps)
   at BeardGame.Program.Main()




Any help appreciated.

Thanks in advance.
Ogorg
Ogorg
 
Posts: 1
Joined: Wed Jun 17, 2015 21:40

Postby amul » Fri Jun 19, 2015 08:16

(discussion continued on steam forums)
User avatar
amul
Site Admin
 
Posts: 389
Joined: Sat May 29, 2010 12:04


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