The last couple of weeks have been very hectic for us. The first beta version was the biggest release so far. It included online leaderboards and we also had our first Mac release. This release was a little bit of a detour of our normal development cycle, but with the last version running for practically all of our users, we finally could go back to our long todo list.
In the last couple of days we have been ticking of a lot of small things that we wanted to fix for a while now. Additionally we also laid the foundations to make all enemy graphics a lot less static (can you imagine those annoying green enemies blowing a raspberry at you?) and we are also working hard on increasing the amount of content, to make the games even more varied and more importantly, to fill up the content gaps you encounter when you’re able to survive the first few minutes.
All in all the feedback we have received was really helpful and we are already working on implementing some of your suggestions. So keep on playing, and keep an eye out for news, and our next public build!